Official Update
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  • The hiatus is officially over. There’s been so much happening in the background that this update simply won’t cover all the details, so stay tuned and subscribe to our channel to stay informed, especially as we resume our regular tempo for community engagement.
  • This showcase has several improvements by comparison to the previous update, bearing in mind that progress was slower than anticipated on account of a complete restructuring of the team, which we will cover the details of at a later date in another video. This official update comes with the following improvements to the game:
  • ◈Upgrade of immersive UI/UX.
  • ◈Integration of new characters and new rigging / hair physics.
  • ◈Integration of NPCs, crowds, and collision physics.
  • ◈Overhaul of skills, animation matching, and impact/weight.
  • ◈Overall better mechanics, responsiveness, and immersion.
  • ◈Overhaul of rhythmic wall run and climbing, influenced by tech.
  • ◈Integration of multiplayer network and multiplayer racing.
  • ◈Overhaul of strike VFX and responsiveness, influenced by str.
  • ◈Overhaul of Max Booster and VFX for skills, sprint, booster, etc.
  • The multiplayer demo is on course to be completed by 30JUN2023. From then our team will transition to the KickStarter planning and execution phase, as a means to acquire the necessary funding to expand accelerate and our development process.
  • On the horizon you can look forward to some upcoming AMAs with Vice in our discord and more frequent updates to stay engaged with the project status.
  • Check out the official update below!